Publications

* shared first authorship

Journals

  • Berseth, G.*, Haworth, B.*, Usman, M.*, Schaumann, D., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. Interactive Diversity Optimization of Environments. arXiv.
    https://arxiv.org/abs/1801.08607
  • Haworth, B., Usman, M., Schaumann, D., Chakraborty, N., Berseth, G., Faloutsos, P., & Kapadia, M. Gamification of Crowd-Driven Environment Design. Unpublished.
  • Zhang, X., Schaumann, D., Haworth, B., Faloutsos, P., Kapadia, M. Coupling Agent Motivations and Spatial Behaviors for Authoring Multi-Agent Narratives. Computer Animation and Virtual Worlds, Accepted.
  • Kearney, E., Haworth, B., Scholl, J., Faloutsos, P., Baljko, M., & Yunusova, Y. (2018). Treating Speech-Movement Hypokinesia in Parkinson’s Disease: Does Movement Size Matter? Journal of Speech, Language, and Hearing Research, 61(11), 2703-2721.
    https://doi.org/10.1044/2018_JSLHR-S-17-0439
  • Haworth, B., Kearney, E., Faloutsos, P., Baljko, M., & Yunusova, Y. (2018). Electromagnetic articulography (EMA) for real-time feedback application: computational techniques. Computer Methods in Biomechanics and Biomedical Engineering: Imaging & Visualization, Advance Online Publication.
    https://doi.org/10.1080/21681163.2018.1434423
  • Kearney, E., Giles, R., Haworth, B., Faloutsos, P., Baljko, M., & Yunusova, Y. (2017). Sentence-Level Movements in Parkinson’s Disease: Loud, Clear, and Slow Speech. Journal of Speech, Language, and Hearing Research, 60(12), 3426-3440.
    https://doi.org/10.1044/2017_JSLHR-S-17-0075
  • Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2017). CODE: Crowd‐optimized design of environments. Computer Animation and Virtual Worlds, 28(6), e1749.
    http://dx.doi.org/10.1002/cav.1749
  • Haworth, B., Usman, M., Berseth, G., Kapadia, M., & Faloutsos, P. (2017). On density–flow relationships during crowd evacuation. Computer Animation and Virtual Worlds, 28(3-4), e1783.
    http://dx.doi.org/10.1002/cav.1783
  • Yunusova, Y., Kearney, E., Kulkarni, M., Haworth, B., Baljko, M., & Faloutsos, P. (2017). Game-based augmented visual feedback for enlarging speech movements in Parkinson’s disease. Journal of Speech, Language, and Hearing Research, 60(6S), 1818-1825.
    http://dx.doi.org/10.1044/2017_JSLHR-S-16-0233
  • Berseth, G., Usman, M., Haworth, B., Kapadia, M., & Faloutsos, P. (2015). Environment optimization for crowd evacuation. Computer Animation and Virtual Worlds, 26(3-4), 377-386.
    http://dx.doi.org/10.1002/cav.1652

Refereed Conferences

  • Diamant, R.*, Haworth, B.*, Radevski, R.* Reading the Shelves: The Politics of Creating a Diverse Comics Library. The 2nd Annual Conference of the Comics Studies Society – COMICS/POLITICS, Accepted.
  • Zhang, X., Schaumann, D., Haworth, B., Faloutsos, P., Kapadia, M. Multi-Constrained Authoring of Occupant Behavior Narratives in Architectural Design. Symposium on Simulation for Architecture and Urban Design, Accepted.
  • Usman, M., Schaumann, D., Haworth, B., Kapadia, M., & Faloutsos, P. Human-Centered Analytics in a Parametric Design Workflow. Computer-Aided Architectural Design Futures, Accepted.
  • Schaumann, D., Sohn, S., Usman, M., Haworth, B., Faloutsos, P., & Kapadia, M. Spatio-Temporal Affordance Maps for Occupancy Simulation in Architectural Design. Computer-Aided Architectural Design Futures, Accepted.
  • Usman, M., Schaumann, D., Haworth, B., Berseth, G., Kapadia, M., & Faloutsos, P. (2018, November). Interactive Spatial Analytics for Human-Aware Building Design. In Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games (p. 13).
    https://doi.org/10.1145/3274247.3274503
  • Usman, M., Haworth, B., Berseth, G., Kapadia, M., & Faloutsos, P. (2017, November). Perceptual evaluation of space in virtual environments. In Proceedings of the 10th ACM SIGGRAPH International Conference on Motion in Games (p. 16). ACM.
    https://doi.org/10.1145/3136457.3136458
  • Chakraborty, N.*, Haworth, B.*, Usman, M., Berseth, G., Faloutsos, P., & Kapadia, M. (2017, November). Crowd sourced co-design of floor plans using simulation guided games. In Proceedings of the 10th ACM SIGGRAPH International Conference on Motion in Games (p. 1). ACM.
    https://doi.org/10.1145/3136457.3136463
  • Haworth, B., Usman, M., Baljko, M., & Hamidi, F. (2016, July). The Use of Working Prototypes for Participatory Design with People with Disabilities. In Proceedings of the 16th International Conference on Computers Helping People with Special Needs (pp. 134-141). Springer, Cham.
    http://dx.doi.org/10.1007/978-3-319-41264-1_19
  • Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2016, May). Towards computer assisted crowd aware architectural design. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2119-2125). ACM.
    http://dx.doi.org/10.1145/2851581.2892360
  • Haworth, B., Usman, M., Berseth, G., Kapadia, M., & Faloutsos, P. (2015, November). Evaluating and optimizing level of service for crowd evacuations. In Proceedings of the 8th ACM SIGGRAPH International Conference on Motion in Games (pp. 91-96). ACM.
    http://dx.doi.org/10.1145/2822013.2822040
  • Berseth, G., Haworth, B., Kapadia, M., & Faloutsos, P. (2014, November). Characterizing and optimizing game level difficulty. In Proceedings of the 7th ACM SIGGRAPH International Conference on Motion in Games (pp. 153-160). ACM.
    http://dx.doi.org/10.1145/2668084.2668100
  • Berseth, G., Kapadia, M., Haworth, B., & Faloutsos, P. (2014, July). SteerFit: Automated parameter fitting for steering algorithms. In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (pp. 113-122). Eurographics Association.
    http://dx.doi.org/10.2312/sca.20141129
  • Haworth, B., Baljko, M., & Faloutsos, P. (2012, December). PhoVR: a virtual reality system to treat phobias. In Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (pp. 171-174). ACM.
    http://dx.doi.org/10.1145/2407516.2407560
  • Shtern, M., Haworth, B., Yunusova, Y., Baljko, M., & Faloutsos, P. (2012, November). A game system for speech rehabilitation. In Proceedings of the 5th International Conference on Motion in Games (pp. 43-54). Springer, Berlin, Heidelberg.
    http://dx.doi.org/10.1007/978-3-642-34710-8_5
  • Haworth, B., Baljko, M., & Faloutsos, P. (2012, November). Treating Phobias with Computer Games. In Proceedings of the 5th International Conference on Motion in Games (pp. 374-377). Springer, Berlin, Heidelberg.
    http://dx.doi.org/10.1007/978-3-642-34710-8_36

Book Chapters

  • Berseth, G., Kapadia, M., Haworth, B., & Faloutsos, P. (2016). SteerFit: Automated Parameter Fitting for Steering Algorithms In N. Pelechano, J. M. Allbeck, M. Kapadia, & N. I. Badler Editor (Ed.), Simulating Heterogeneous Crowds with Interactive Behaviours (pp. 197–213). Boca Raton, FL: CRC Press, Taylor & Francis Group.

Workshop Papers

  • Haworth, B., Usman, M., Berseth, G., Kapadia, M., Faloutsos, P. (2017, August). Static and Dynamic Analysis in Computer-Aided Human-Centric Environment Design. At the Cognition and Artificial Intelligence for Human-Centred Design Workshop. International Joint Conferences on Artificial Intelligence.
  • Haworth, B., Usman, M., Chakraborty, N., Berseth, G., Faloutsos, P., Kapadia, M. (2017, August). Crowd Sourced Co-design of Floor Plans using Simulation Guided Games. At the Cognition and Artificial Intelligence for Human-Centred Design Workshop. International Joint Conferences on Artificial Intelligence.
  • Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2016, March). Using synthetic crowds to inform building pillar placements. In Virtual Humans and Crowds for Immersive Environments, (VHCIE) (pp. 7-11). IEEE.
    http://dx.doi.org/10.1109/VHCIE.2016.7563566
  • Moghaddam, A., Haworth, B., Kearney, E., Baljko, M., Faloutsos, P., Yunusova, Y. (2015, August). Artifact Removal Techniques for 3d Electromagnetic Articulography. At the 3rd International Workshop on Biomechanical and Parametric Modeling of Human Anatomy. Parametric Human Project.
  • Haworth, B., Kearney, E., Baljko, M., Faloutsos, P., & Yunusova, Y. Electromagnetic articulography in the development of ‘serious games’ for speech rehabilitation. At the 2nd International Workshop on Biomechanical and Parametric Modeling of Human Anatomy. Parametric Human Project.
    Download

Refereed Posters

  • Haworth, B., Kapadia, M., Faloutsos, P. (2017, November). Footstep Action Identification and Clustering from Motion Capture. Poster presented at the 10th ACM SIGGRAPH International Conference on Motion in Games.
  • Yunusova, Y., Kearney, E., Scholl, J., Janik-Jones, C., Haworth, B., Roberts, E., Faloutsos, P., Baljko, M. (2017, September). Game-Based Augmented Visual Feedback Treatment for Apraxia of Speech After Stroke. Poster presented at the 11th World Stroke Congress. CPSR.
  • Usman, M., Haworth, B., Berseth, G., Kapadia, M., Faloutsos, P. (2017, July). Understanding spatial perception and visual modes in the review of architectural designs. Poster presented at the 16th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation. Eurographics Association.
    https://doi.org/10.1145/3099564.3108164
  • Kearney, E., Haworth, B., Scholl, J., Faloutsos, P., Baljko, M., Yunusova, Y. (2017, November). Game-based Speech Therapy using Visual Feedback in Parkinson’s Disease. Poster presented at the Toronto Rehabilitation Institute Research Day. UHN: TRI.
  • Giles, R., Kearney, E., Haworth, B., Faloutsos, P., Baljko, M., Yunusova, Y. (2017, November). Acoustic – Kinematic Relationships in Speech: Improving Assessment and Treatment of Speech Disorder in Parkinson’s Disease. Poster presented at the Toronto Rehabilitation Institute Research Day. UHN: TRI.
  • Kearney, E., Yunusova, Y., Haworth, B., Faloutsos, P., & Baljko, M. (2014, February). Articulatory Working Space as a Kinematic Target in Augmented Feedback Applications. Poster presented at the 17th Biennial Motor Speech Conference.
  • Haworth, B., Kearney, E., Yunusova, Y., Faloutsos, P., & Baljko, M. Rehabilitative Speech Computer Game Calibration Using Empirical Characterizations of Articulatory Working Space (AWS). Poster presented at the 17th Biennial Motor Speech Conference.
    Download
  • Haworth, B., Yunusova, Y., Kearney, E., Faloutsos, P., & Baljko, M. (2013, November). Enabling Serious Games for Speech Rehab: Movement Space Transformation. Poster presented at the Toronto Rehabilitation Institute Research Day. UHN: TRI.
    Download
  • Kearney, E., Haworth, B., Faloutsos, P., Baljko, M., & Yunusova, Y. (2013, November). Towards Development of Augmented Visual Feedback Targets for Speech Rehabilitation: Articulatory Working Space. Poster presented at the Toronto Rehabilitation Institute Research Day. UHN: TRI.
  • Haworth, B., Baljko, M., & Faloutsos, P. (2012, November). Treating phobias with computer games using consumer level hardware and software components. Poster presented at the 5th International Conference on Motion in Games.
    Download

Posters (Non-Refereed)

  • “Computer Games for Speech Rehabilitation:Your Tongue as a Game Controller”, Haworth, B., Supervisors: Faloutsos, P., & Baljko, M., Department of Electrical Engineering and Computer Science Research Poster Day, 2013.
    Download

Refereed Presentations

  • Chakraborty, N., *Haworth, B., Usman, M., Berseth, G., Faloutsos, P., Kapadia, M. (2017, November). Crowd Sourced Co-design of Floor Plans using Simulation Guided Games. Paper presented at the 10th ACM SIGGRAPH International Conference on Motion in Games. ACM.
  • Haworth, B., Usman, M., Berseth, G, Kapadia, M. & Faloutsos, P. (2017, May). On Density – Flow Relationships During Crowd Evacuation. Paper presented at the 30th Conference on Computer Animation and Social Agents.
  • Inampundi, B. C., Zhang, X., Geraci, F., Badler, N. I., & Kapadia, M. (2017, May). Memory Reconstruction From Autobiographic Memories of Autonomous Virtual Agents. Paper presented at the 30th Conference on Computer Animation and Social Agents. (Presenter).
  • Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2016, May). CODE: Crowd Optimized Design of Environments. Paper presented at the 29th Conference on Computer Animation and Social Agents.
  • Berseth, G., Kapadia, M., & Faloutsos, P. (2016, May). ACCLMesh: Curvature-Based Navigation Mesh Generation. Paper presented at the 29th Conference on Computer Animation and Social Agents. (Presenter).
  • Krontiris, A., Bekris, K. & Kapadia, M. (2016, May). ACUMEN: Activity-Centric Crowd Authoring Using Influence Maps. Paper presented at the 29th Conference on Computer Animation and Social Agents. (Presenter).
  • Haworth, B., Baljko, M., & Faloutsos, P. (2012, December). PhoVR: A Virtual Reality System to Treat Phobias. Paper presented at the 11th ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry.
  • Shtern, M., Haworth, B., Yunusova, Y., Baljko, M., & Faloutsos, P. (2012, November). A Game System for Speech Rehabilitation. Paper presented at the 5th International Conference on Motion in Games.