* shared first authorship
Book Chapters
Haworth, B., Johnson, C., Schwartz, M. (2023, In Press). Universal Design of Signage through Virtual Human Simulation in Lee, J (Ed.), Cultural Space on Metaverse. Springer Singapore.
Usman, M., Haworth, B., Berseth, G., Faloutsos, P., & Kapadia, M. (2021). Towards Democratizing Human-Building Simulation and Analytics in F. S. Roberts and I. A. Sheremet (Eds.), Resilience in the Digital Age LNCS 12660 (pp. 157–171). Springer Nature Switzerland AG.
Berseth, G., Kapadia, M., Haworth, B., & Faloutsos, P. (2016). SteerFit: Automated Parameter Fitting for Steering Algorithms In N. Pelechano, J. M. Allbeck, M. Kapadia, & N. I. Badler Editor (Ed.), Simulating Heterogeneous Crowds with Interactive Behaviours (pp. 197–213). Boca Raton, FL: CRC Press, Taylor & Francis Group.
Journal Articles
- Johnson, C., Haworth, B. (2022), Cognitive Model of Agent Exploration with Vision and Signage Understanding. Computer Graphics Forum, 41: 143-154.
https://doi.org/10.1111/cgf.14631- Journal publication of Johnson, C., Haworth, B. (2022, September). Cognitive Model of Agent Exploration with Vision and Signage Understanding. In Proceedings of the 21st ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA 2022). ACM.
- Kremer, M., Caruana, P., Haworth, B., Kapadia, M., & Faloutsos, P. (2022). Automatic estimation of parametric saliency maps (PSMs) for autonomous pedestrians. Computers & Graphics, 104, 86-94.
https://doi.org/10.1016/j.cag.2022.03.010 - Hu, K.*, Haworth, B.*, Berseth, G., Pavlovic, V., Faloutsos, P., Kapadia, M. (2021). Heterogeneous Crowd Simulation using Parametric Reinforcement Learning. IEEE Transactions on Visualization and Computer Graphics.
https://doi.org/10.1109/TVCG.2021.3139031 - Usman, M., Haworth, B., Faloutsos, P., & Kapadia, M. (2021). Simulation‐as‐a‐Service: Analyzing Crowd Movements in Virtual Environments. Computer Animation and Virtual Worlds, e1990.
https://doi.org/10.1002/cav.1990 - Kremer, M., Haworth, B., Kapadia, M., & Faloutsos, P. (2021). Modelling distracted agents in crowd simulations. The Visual Computer, 37(1), 107-118.
https://doi.org/10.1007/s00371-020-01969-4 - Haworth, B., Usman, M., Schaumann, D., Chakraborty, N., Berseth, G., Faloutsos, P., & Kapadia, M. (2020). Gamification of Crowd-Driven Environment Design. IEEE Computer Graphics and Applications, 41(4), 107-117.
https://doi.org/10.1109/MCG.2020.2965069 - Berseth, G.*, Haworth, B.*, Usman, M.*, Schaumann, D., Khayatkhoei, M.*, Kapadia, M., & Faloutsos, P. (2019). Interactive Architectural Design with Diverse Solution Exploration. IEEE Transactions on Visualization and Computer Graphics, 27(1), 111-124.
https://doi.org/10.1109/TVCG.2019.2938961 - Zhang, X., Schaumann, D., Haworth, B., Faloutsos, P., & Kapadia, M. (2019). Coupling agent motivations and spatial behaviors for authoring multiagent narratives. Computer Animation and Virtual Worlds, 30(3-4), e1898.
https://doi.org/10.1002/cav.1898 - Kearney, E., Haworth, B., Scholl, J., Faloutsos, P., Baljko, M., & Yunusova, Y. (2018). Treating Speech-Movement Hypokinesia in Parkinson’s Disease: Does Movement Size Matter? Journal of Speech, Language, and Hearing Research, 61(11), 2703-2721.
https://doi.org/10.1044/2018_JSLHR-S-17-0439 - Haworth, B., Kearney, E., Faloutsos, P., Baljko, M., & Yunusova, Y. (2018). Electromagnetic articulography (EMA) for real-time feedback application: computational techniques. Computer Methods in Biomechanics and Biomedical Engineering: Imaging & Visualization, Advance Online Publication.
https://doi.org/10.1080/21681163.2018.1434423 - Kearney, E., Giles, R., Haworth, B., Faloutsos, P., Baljko, M., & Yunusova, Y. (2017). Sentence-Level Movements in Parkinson’s Disease: Loud, Clear, and Slow Speech. Journal of Speech, Language, and Hearing Research, 60(12), 3426-3440.
https://doi.org/10.1044/2017_JSLHR-S-17-0075 - Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2017). CODE: Crowd‐optimized design of environments. Computer Animation and Virtual Worlds, 28(6), e1749.
http://dx.doi.org/10.1002/cav.1749 - Haworth, B., Usman, M., Berseth, G., Kapadia, M., & Faloutsos, P. (2017). On density–flow relationships during crowd evacuation. Computer Animation and Virtual Worlds, 28(3-4), e1783.
http://dx.doi.org/10.1002/cav.1783 - Yunusova, Y., Kearney, E., Kulkarni, M., Haworth, B., Baljko, M., & Faloutsos, P. (2017). Game-based augmented visual feedback for enlarging speech movements in Parkinson’s disease. Journal of Speech, Language, and Hearing Research, 60(6S), 1818-1825.
http://dx.doi.org/10.1044/2017_JSLHR-S-16-0233 - Berseth, G., Usman, M., Haworth, B., Kapadia, M., & Faloutsos, P. (2015). Environment optimization for crowd evacuation. Computer Animation and Virtual Worlds, 26(3-4), 377-386.
http://dx.doi.org/10.1002/cav.1652
Refereed Conference Papers
- Kremer, M., Caruana, P. N., Haworth, B., Schwartz, M., Kapadia, M., Faloutsos, P. (2023, May). Saliency Driven Gaze Control for Autonomous Pedestrians. In Proceedings of Graphics Interface 2023.
- Schwartz, M., Haworth, B., Usman, M., Kapadia, M., Faloutsos, P., (2022, September). Impact of Manikin Display on Perception of Spatial Planning. In Proceedings of SAP ’22: ACM Symposium on Applied Perception. ACM.
- Johnson, C., Haworth, B. (2022, September). Cognitive Model of Agent Exploration with Vision and Signage Understanding. In Proceedings of the 21st ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA 2022). ACM.
- Kremer, M., Caruana, P., Haworth, B., Kapadia, M., Faloutsos, P. (November, 2021). PSM: Parametric Saliency Maps for Autonomous Pedestrians. In Proceedings of the 14th ACM SIGGRAPH International Conference on Motion, Interaction and Games. ACM.
https://doi.org/10.1145/3487983.3488299 - Ferreira, D., Haworth, B. (2021, October). DeepSolfège: Recognizing Solfège Hand Signs Using Convolutional Neural Networks. In International Symposium on Visual Computing (pp. 39-50). Springer, Cham.
https://doi.org/10.1007/978-3-030-90439-5_4 - Haworth, B.*, Berseth, G.*, Moon, S., Faloutsos, P., & Kapadia, M. (2020, October). Deep Integration of Physical Humanoid Control and Crowd Navigation. In Proceedings of the 13th ACM SIGGRAPH International Conference on Motion, Interaction and Games. ACM.
https://doi.org/10.1145/3424636.3426894 - Kremer, M., Haworth, B., Kapadia, M., & Faloutsos, P. (2020, October). Watch Out! Modelling Pedestrians with Egocentric Distractions. In Proceedings of the 13th ACM SIGGRAPH International Conference on Motion, Interaction and Games. ACM.
https://doi.org/10.1145/3424636.3426910 - Usman, M., Schaumann, D., Haworth, B., Kapadia, M., & Faloutsos, P. (2019, October). Joint Exploration and Analysis of High-Dimensional Design–Occupancy Templates. In Proceedings of the 12th ACM SIGGRAPH International Conference on Motion, Interaction and Games (p. 35). ACM.
https://doi.org/10.1145/3359566.3360086 - Zhang, X., Schaumann, D., Haworth, B., Faloutsos, P., Kapadia, M. (2019, April). Multi-Constrained Authoring of Occupant Behavior Narratives in Architectural Design. In Proceedings of the Symposium on Simulation for Architecture & Urban Design.
- Usman, M., Schaumann, D., Haworth, B., Kapadia, M., & Faloutsos, P. (2019, June). Joint Parametric Modeling of Buildings and Crowds for Human-Centric Simulation and Analysis. In Proceedings of the International Conference on Computer-Aided Architectural Design Futures (pp. 279-294). Springer, Singapore.
https://doi.org/10.1007/978-981-13-8410-3_20 - Schaumann, D., Sohn, S., Usman, M., Haworth, B., Faloutsos, P., & Kapadia, M. (2019, June). Spatio-Temporal Affordance Maps for Occupancy Simulation in Architectural Design. In Proceedings of the International Conference on Computer-Aided Architectural Design Futures.
- Usman, M., Schaumann, D., Haworth, B., Berseth, G., Kapadia, M., & Faloutsos, P. (2018, November). Interactive Spatial Analytics for Human-Aware Building Design. In Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games (p. 13).
https://doi.org/10.1145/3274247.3274503 - Usman, M., Haworth, B., Berseth, G., Kapadia, M., & Faloutsos, P. (2017, November). Perceptual evaluation of space in virtual environments. In Proceedings of the 10th ACM SIGGRAPH International Conference on Motion in Games (p. 16). ACM.
https://doi.org/10.1145/3136457.3136458 - Chakraborty, N.*, Haworth, B.*, Usman, M., Berseth, G., Faloutsos, P., & Kapadia, M. (2017, November). Crowd sourced co-design of floor plans using simulation guided games. In Proceedings of the 10th ACM SIGGRAPH International Conference on Motion in Games (p. 1). ACM.
https://doi.org/10.1145/3136457.3136463 - Haworth, B., Usman, M., Baljko, M., & Hamidi, F. (2016, July). The Use of Working Prototypes for Participatory Design with People with Disabilities. In Proceedings of the 16th International Conference on Computers Helping People with Special Needs (pp. 134-141). Springer, Cham.
http://dx.doi.org/10.1007/978-3-319-41264-1_19 - Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2016, May). Towards computer assisted crowd aware architectural design. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2119-2125). ACM.
http://dx.doi.org/10.1145/2851581.2892360 - Haworth, B., Usman, M., Berseth, G., Kapadia, M., & Faloutsos, P. (2015, November). Evaluating and optimizing level of service for crowd evacuations. In Proceedings of the 8th ACM SIGGRAPH International Conference on Motion in Games (pp. 91-96). ACM.
http://dx.doi.org/10.1145/2822013.2822040 - Berseth, G., Haworth, B., Kapadia, M., & Faloutsos, P. (2014, November). Characterizing and optimizing game level difficulty. In Proceedings of the 7th ACM SIGGRAPH International Conference on Motion in Games (pp. 153-160). ACM.
http://dx.doi.org/10.1145/2668084.2668100 - Berseth, G., Kapadia, M., Haworth, B., & Faloutsos, P. (2014, July). SteerFit: Automated parameter fitting for steering algorithms. In Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (pp. 113-122). Eurographics Association.
http://dx.doi.org/10.2312/sca.20141129 - Haworth, B., Baljko, M., & Faloutsos, P. (2012, December). PhoVR: a virtual reality system to treat phobias. In Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (pp. 171-174). ACM.
http://dx.doi.org/10.1145/2407516.2407560 - Shtern, M., Haworth, B., Yunusova, Y., Baljko, M., & Faloutsos, P. (2012, November). A game system for speech rehabilitation. In Proceedings of the 5th International Conference on Motion in Games (pp. 43-54). Springer, Berlin, Heidelberg.
http://dx.doi.org/10.1007/978-3-642-34710-8_5 - Haworth, B., Baljko, M., & Faloutsos, P. (2012, November). Treating Phobias with Computer Games. In Proceedings of the 5th International Conference on Motion in Games (pp. 374-377). Springer, Berlin, Heidelberg.
http://dx.doi.org/10.1007/978-3-642-34710-8_36
Refereed Workshop Papers
- Haworth, B., Schwartz, M. (2022, August). Universal Design of Signage through Virtual Human Simulation. In The 4th Cultural DNA Workshop.
- Haworth, B., Kapadia, M., Faloutsos, P. (2021, November). Representative Synthetic Crowds for Inclusive Environment Design. At the Modeling and Animating Realistic Crowds and Humans Workshop. 4th IEEE International Conference on Artificial Intelligence and Virtual Reality.
https://doi.org/10.1109/AIVR52153.2021.00035 - Wang, Y., Haworth, B. (2021, July). MASAI: Multi-agent Summative Assessment Improvement for Unsupervised Environment Design. At the Unsupervised Reinforcement Learning Workshop. International Conference on Machine Learning 2021.
- (Invited talk) Haworth, B. (2021, January). Learning to Move – Reinforcement Learning in Navigation. At the Neuro-Cognitive Modeling of Humans and Environments Workshop. 29th International Joint Conference on Artificial Intelligence and the 17th Pacific Rim International Conference on Artificial Intelligence.
- Berseth, G., Haworth, B., Kapadia, M., Faloutsos, P. (2019, December). Multi-Agent Hierarchical Reinforcement Learning for Humanoid Navigation. At the Deep Reinforcement Learning Workshop. 33rd Conference on Neural Information Processing Systems.
- Haworth, B., Usman, M., Berseth, G., Kapadia, M., Faloutsos, P. (2017, August). Static and Dynamic Analysis in Computer-Aided Human-Centric Environment Design. At the Cognition and Artificial Intelligence for Human-Centred Design Workshop. International Joint Conferences on Artificial Intelligence.
- Haworth, B., Usman, M., Chakraborty, N., Berseth, G., Faloutsos, P., Kapadia, M. (2017, August). Crowd Sourced Co-design of Floor Plans using Simulation Guided Games. At the Cognition and Artificial Intelligence for Human-Centred Design Workshop. International Joint Conferences on Artificial Intelligence.
- Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2016, March). Using synthetic crowds to inform building pillar placements. In Virtual Humans and Crowds for Immersive Environments, (VHCIE) (pp. 7-11). IEEE.
http://dx.doi.org/10.1109/VHCIE.2016.7563566 - Moghaddam, A., Haworth, B., Kearney, E., Baljko, M., Faloutsos, P., Yunusova, Y. (2015, August). Artifact Removal Techniques for 3d Electromagnetic Articulography. At the 3rd International Workshop on Biomechanical and Parametric Modeling of Human Anatomy. Parametric Human Project.
- Haworth, B., Kearney, E., Baljko, M., Faloutsos, P., & Yunusova, Y. Electromagnetic articulography in the development of ‘serious games’ for speech rehabilitation. At the 2nd International Workshop on Biomechanical and Parametric Modeling of Human Anatomy. Parametric Human Project.
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Refereed Posters
- Haworth, B., Kapadia, M., Faloutsos, P. (2017, November). Footstep Action Identification and Clustering from Motion Capture. Poster presented at the 10th ACM SIGGRAPH International Conference on Motion in Games.
- Yunusova, Y., Kearney, E., Scholl, J., Janik-Jones, C., Haworth, B., Roberts, E., Faloutsos, P., Baljko, M. (2017, September). Game-Based Augmented Visual Feedback Treatment for Apraxia of Speech After Stroke. Poster presented at the 11th World Stroke Congress. CPSR.
- Usman, M., Haworth, B., Berseth, G., Kapadia, M., Faloutsos, P. (2017, July). Understanding spatial perception and visual modes in the review of architectural designs. Poster presented at the 16th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation. Eurographics Association.
https://doi.org/10.1145/3099564.3108164 - Kearney, E., Haworth, B., Scholl, J., Faloutsos, P., Baljko, M., Yunusova, Y. (2017, November). Game-based Speech Therapy using Visual Feedback in Parkinson’s Disease. Poster presented at the Toronto Rehabilitation Institute Research Day. UHN: TRI.
- Giles, R., Kearney, E., Haworth, B., Faloutsos, P., Baljko, M., Yunusova, Y. (2017, November). Acoustic – Kinematic Relationships in Speech: Improving Assessment and Treatment of Speech Disorder in Parkinson’s Disease. Poster presented at the Toronto Rehabilitation Institute Research Day. UHN: TRI.
- Kearney, E., Yunusova, Y., Haworth, B., Faloutsos, P., & Baljko, M. (2014, February). Articulatory Working Space as a Kinematic Target in Augmented Feedback Applications. Poster presented at the 17th Biennial Motor Speech Conference.
- Haworth, B., Kearney, E., Yunusova, Y., Faloutsos, P., & Baljko, M. Rehabilitative Speech Computer Game Calibration Using Empirical Characterizations of Articulatory Working Space (AWS). Poster presented at the 17th Biennial Motor Speech Conference.
Download - Haworth, B., Yunusova, Y., Kearney, E., Faloutsos, P., & Baljko, M. (2013, November). Enabling Serious Games for Speech Rehab: Movement Space Transformation. Poster presented at the Toronto Rehabilitation Institute Research Day. UHN: TRI.
Download - Kearney, E., Haworth, B., Faloutsos, P., Baljko, M., & Yunusova, Y. (2013, November). Towards Development of Augmented Visual Feedback Targets for Speech Rehabilitation: Articulatory Working Space. Poster presented at the Toronto Rehabilitation Institute Research Day. UHN: TRI.
- Haworth, B., Baljko, M., & Faloutsos, P. (2012, November). Treating phobias with computer games using consumer level hardware and software components. Poster presented at the 5th International Conference on Motion in Games.
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Posters (Non-Refereed)
- “Computer Games for Speech Rehabilitation:Your Tongue as a Game Controller”, Haworth, B., Supervisors: Faloutsos, P., & Baljko, M., Department of Electrical Engineering and Computer Science Research Poster Day, 2013.
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Refereed Presentations
- Johnson, C., Haworth, B. (2022, September). Cognitive Model of Agent Exploration with Vision and Signage Understanding. Paper presented at the 21st ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation (SCA 2022).
- Haworth, B., Kapadia, M., & Faloutsos, P. (2021, November). Representative Synthetic Crowds for Inclusive Environment Design. Workshop paper presented at the 2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR 2021).
- Haworth, B. (2021, January). Learning to Move – Reinforcement Learning in Navigation. Invited talk at the Neuro-Cognitive Modeling of Humans and Environments Workshop. 29th International Joint Conference on Artificial Intelligence and the 17th Pacific Rim International Conference on Artificial Intelligence (IJCAI 2021).
- Haworth, B.*, Berseth, G.*, Moon, S., Faloutsos, P., & Kapadia, M. (2020, October). Deep Integration of Physical Humanoid Control and Crowd Navigation. Paper presented at the 13th ACM SIGGRAPH International Conference on Motion, Interaction and Games (MIG 2020). ACM.
- Diamant, R.*, Haworth, B.* (2019, July). Reading the Shelves: The Politics of Creating a Diverse Comics Library. The 2nd Annual Conference of the Comics Studies Society – COMICS/POLITICS.
- Chakraborty, N., *Haworth, B., Usman, M., Berseth, G., Faloutsos, P., Kapadia, M. (2017, November). Crowd Sourced Co-design of Floor Plans using Simulation Guided Games. Paper presented at the 10th ACM SIGGRAPH International Conference on Motion in Games. ACM.
- Haworth, B., Usman, M., Berseth, G, Kapadia, M. & Faloutsos, P. (2017, May). On Density – Flow Relationships During Crowd Evacuation. Paper presented at the 30th Conference on Computer Animation and Social Agents.
- Inampundi, B. C., Zhang, X., Geraci, F., Badler, N. I., & Kapadia, M. (2017, May). Memory Reconstruction From Autobiographic Memories of Autonomous Virtual Agents. Paper presented at the 30th Conference on Computer Animation and Social Agents. (Presenter).
- Haworth, B., Usman, M., Berseth, G., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2016, May). CODE: Crowd Optimized Design of Environments. Paper presented at the 29th Conference on Computer Animation and Social Agents.
- Berseth, G., Kapadia, M., & Faloutsos, P. (2016, May). ACCLMesh: Curvature-Based Navigation Mesh Generation. Paper presented at the 29th Conference on Computer Animation and Social Agents. (Presenter).
- Krontiris, A., Bekris, K. & Kapadia, M. (2016, May). ACUMEN: Activity-Centric Crowd Authoring Using Influence Maps. Paper presented at the 29th Conference on Computer Animation and Social Agents. (Presenter).
- Haworth, B., Baljko, M., & Faloutsos, P. (2012, December). PhoVR: A Virtual Reality System to Treat Phobias. Paper presented at the 11th ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry.
- Shtern, M., Haworth, B., Yunusova, Y., Baljko, M., & Faloutsos, P. (2012, November). A Game System for Speech Rehabilitation. Paper presented at the 5th International Conference on Motion in Games.